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Author |
Thread Statistics | Show CCP posts - 1 post(s) |

JC Anderson
Noir. Noir. Mercenary Group
12
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Posted - 2011.10.24 08:24:00 -
[1] - Quote
Having a bit of an issue when it comes to getting the Maelstrom into UDK. All of the other models I've exported via triexporter have been fine with no issues with either the models or textures.
But for some reason the the interior side of the fins/wings on the Maelstrom are always invisible, as demonstrated with the following screenshot.
http://img87.imageshack.us/img87/7149/maelstromudk.jpg
Basically, the outside of the wing is always visible and the inside of the wings on the opposite simply don't render. It's the same thing on both sides where the exterior renders and the interior doesn't even after rotating the view.
Any help would be appreciated. |

JC Anderson
Noir. Noir. Mercenary Group
12
|
Posted - 2011.10.24 09:59:00 -
[2] - Quote
Thanks much for the help. Ill give that a try and see how it turns out. |

JC Anderson
Noir. Noir. Mercenary Group
12
|
Posted - 2011.10.24 10:11:00 -
[3] - Quote
Ok I'm not sure how I missed it before, but there is a material setting in UDK to make it double sided.
Thanks again though, since I wouldn't have even thought to check at all without your help. |

JC Anderson
Noir. Noir. Mercenary Group
48
|
Posted - 2011.10.30 06:15:00 -
[4] - Quote
Wild Rho wrote:Is it possible to modify Tri exporter so it can export the bone information when converting to a .X file type?
I was toying with creating an Eve Movie maker in XNA while taking a break from doing some animations and have managed to create a half decent shader for the ships but without the bone information I can't animate the turret movements or ship animations.
The only way I've been successful in getting the skeletons out of the gr2 files has been to use plugin for 3d studio max called gr2decode. To make things even more difficult it also only works on 3d studio max 6/7/8. The newer versions are not supported. :( |

JC Anderson
Noir. Noir. Mercenary Group
48
|
Posted - 2011.10.30 06:17:00 -
[5] - Quote
Yohdalf wrote:Hi everyone. Im kind of the ultimate newbie concerning 3D and I desperately need help. I try using Blender 2.6 (latest version) along with Photoshop CS5 (and TriExporter 2009, of course). Ive been reading the old thread from beginning to end but...  So far, I manage to import 3D models into Blender (yeah!!  ) but there is no way I can stick proper textures on them and I cant figure out why...  My problem seems to be that each and every tutorial I found deals with different 3D softwares or older versions of Blender but Im too much of a noob to be able to follow the steps I should and apply the advice I read with my current version of Blender... And thats where I need help.  Anyone would be kind enough to point me in the right direction? Or perhaps give a short but precise uptodate explanation on how to do it with the tools I have? Thanks a lot in advance... 
You can convert those dds files into TGA by downloading and installing the Nvidia DDS utilities and then simply double clicking to open the DDS file. The individual TGA files will extract to the directory where the DDS file is located.
There will be many copies of the same texture in the directory, each at a different resolution. You can just delete them all aside from the ones with the suffix 00.
Or you could use gimp to do it, but it takes more time and effort. Especially if you don't have much experience using it. |

JC Anderson
Noir. Noir. Mercenary Group
49
|
Posted - 2011.10.30 15:10:00 -
[6] - Quote
Yohdalf wrote:Thanx for your answer, JC Anderson, but I was able to do so.  My problem is precisely that, for some reason, I cant find the proper way to stick the .tga or .png textures on the ship model in Blender 2.6... I tried following this tutorial, for example, but at some point and for some reason, I get lost. It seems that some changes where made to the UI, as he apparently used Blender 2.5, and Im not able to follow every step he describes within the Blender 2.6 version Im using....  Not sure if I made myself clear but if so, help would be most welcome...  Ill try again anyway, while waiting for noobfriendly answers.  Did I say I was a noob?? 
The guy in this video texturing tutorial is using 2.6. And its step by step too. See if this helps you at all. http://www.youtube.com/watch?v=anrB1IOjwZ0 |

JC Anderson
Deep Core Mining Inc. Caldari State
1068
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Posted - 2014.04.05 14:47:00 -
[7] - Quote
DELETE! |
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